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Third option is envoys, this is the least expensive option but the most time investing. In difficult and up modes these alms houses become a little more expensive as you need to have one in range of every single home. This means you will need fish, religion and it connected to a street. Beggars take up fairly minimal resouces (those of a peasant). Alms house appears after the first set of beggar ship settlers show up. In easy difficulty you require one alms house total. The second option beggars is a pretty low investment one. This is a pretty useful option early on as you are just going to be building things you need in the future. You will need 28 homes to support the Patricians you need to unlock all of their buildings. You will require 21 homes minimum to support the Patricians for all your buildings. The first option is simply increasing the number of houses you support, this is something you will have to do anyway.
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If you are are set higher than the minimum they will not advance. Once you have an adequate supply of all of these and your tax rate is set to minimal your peasants will advance. You will require approximately one of each to make the jump from peasant to citizen and than that will probably last you again in the jump from citizen to patrician. Resources in this game are pretty minimal to tax income. Company in this game is simply having all your homes connected to a Market Place. For now all you will require is fish, cider, a chapel, and a need for company. So when you’re building your first few peasant buildings try and spread them out a little bit because you are going to need to have some decently sized buildings linking them in order to get all future ascensions. You will need all your homes to be within the influence of all these buildings
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When designing your little city leave space for the following: Peasant buildings are pretty damned simple, it’s a chapel. You need XYZ peasant to get all of the peasant buildings. Every single building is going to grant you 10 citizens total. This essentially means that in a given civilization you should have 0 peasants. For this you simply must meet the demands of your people. This is the simplest ascension that you will have to deal with. We’ll be starting first with the ascension of the peasant to the citizen. Some of them are unique and have varieties of options. Each of these has different requirements that must be met. Ascension rights are the number of available building upgrades available. This part of the game focuses around Ascension rights. This one focuses on the path to the nobleman and how you have to get there as efficiently as possible.
#Anno 1404 walkthrough series
This is the second of a series of guides I am writing for Dawn of Discovery: Venice.